He is there, but sitting on his couch and out of view. When he reaches the roof, Niko realizes the drug dealer cannot be seen in his apartment. The loyal hire that he is, Niko makes his way to the roof of the apartment across the street from the dealer, sniper rifle in hand. He instructs Niko to go to the roof of the building opposite of the drug dealer’s apartment. With sniper rifle in hand, Niko reaches a tall apartment complex.Īs he pulls his (stolen) car up in front of the building, McReary calls him on his cell phone. In this specific mission (entitled “Lure,” which Niko and the player will soon understand), Niko is also asked to pick up a sniper rifle from the back of a car before he proceeds to his destination. Like most missions in Grand Theft Auto IV, Niko is tasked with hotwiring a car and driving to his instructed location. It is on this mission when this week’s Memory Card occurs: A sniper rifle and a telephone. McReary asks Niko to head to the apartment of a drug dealer … and kill him. To remedy this, he offers Niko one more job to make up for all of his unintentional shortcomings. And if killing a bunch of bad people for a bunch of other bad people is what it takes, he is willing to make that sacrifice.Īfter completing a few missions for McReary, the shady cop gets frustrated with Niko for not doing everything exactly as planned. Most are the leaders of gangs or notorious drug dealers, but, regardless of who they are, McReary obviously crosses the line by taking the law into his own corrupt hands.ĭespite agreeing to help him, Niko knows what he is doing is not right, but at this point in the game he will do whatever it takes to reach that American Dream he so desperately wants. McReary sends Niko on many missions to “take care of” people he doesn’t want to deal with anymore. One of these shady characters is crooked Deputy Police Commissioner Francis McReary. GTA 4 SILENT SNIPER SERIESWhile performing these jobs, Niko meets a series of characters: some good, some bad, and some really bad. Instead of killing them, though, Faustin is impressed by Niko’s actions in defending his cousin and hires him to do a series of dangerous jobs for him. Drowning in debt and the target of many violent loan sharks, Niko is forced to protect Roman on many occasions.Įventually, the two are kidnapped by a gang and brought to a man named Mikhail Faustin. To say Roman is in over his head would be an understatement. In the game, you play as Niko Bellic, a veteran from Eastern Europe who comes to Liberty City to pursue the “American Dream.” Unfortunately for him, this American Dream comes with the cost of doing some very bad things.Īt the very start of the game, Nico meets up with his cousin Roman, a fan favorite and easily one of the best characters in the game (“ TITTIES!”). The game has great characters, and that city - my God, that city! - is absolutely stunning, filled with tons of detail and a ridiculous amount of things to do. Lucky for me, Grand Theft Auto IV turned out to be pretty good. I still have purchased (and liked!) them all, but it seems I buy them because of a sense of duty rather than a genuine excitement about what I will be playing. While I love Rockstar (especially since their masterpiece Red Dead Redemption), the Grand Theft Auto games feel so similar, and, at some points, uninspired, that is hard for me to get excited about them. I have a strange relationship with the Grand Theft Auto games. The most recent Grand Theft Auto is not terrible by any means (it is actually pretty good!), but the inclusion of one mission in particular manages to both elevate the game and slightly diminish the overall experience by comparison. When this happens, how do you react? Does it make you appreciate the game as a whole more for including such a great sequence … or does it just point out the potential of what the entire game could have been?Ī really good example of this is in Grand Theft Auto IV. Have you ever played a videogame that you liked - but didn’t love - only to encounter a sequence that is so creative and well-designed it makes you wish the entire game contained more memorable moments like it?
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